Fixes:
Resolved an issue where player data was not being saved after adjusting their experience (FireML). Fixed a bug preventing player data from being saved after adjusting their level (FireML). Addressed a visual bug that occurred when reaching the maximum job level while VIP access allowed for further progression. Corrected an error with the smithing table not issuing payments. Fixed a malfunction in the mob damage calculator which sometimes caused it to be stuck. Resolved issues with quests not counting performed actions, especially noticeable during rapid block breaking. Fixed missing item lore in the jobs shop interface. Resolved an issue where dynamic payments were not updating bonuses in real time when a player joins or leaves a job. Updates:
Updated the enchantment recognition system to utilize CMILib instead of an outdated internal library. Centralized %jobname%, %jobfullname%, and %jobdisplayname% variables for flexible use across various contexts where job names are displayed. Added the option to customize job names in the jobs browsing GUI as the item title. Implemented a hard limit for GlobalBlockTimer to be set to 1 or higher, preventing a value of -1 which could exponentially increase database records. ExtraStorage
Updates:
Performed dependency cleanup. Crazy Crates
Updates:
Implemented backend updates. Acute Loot
Updates:
Implemented backend updates. Better Farming
Updates:
Added backend updates. Currently developing new items to be grown, including ores! Upgradeable Hoppers
Updates:
Modified prioritization to favor smeltables over fuel.
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